![]() 'Fantastic,' you say, 'at last I can stage some realistic siege warfare.' But wait, there's more. Thankfully, Ensemble has given him the boot and replaced him with Mr Smart Bastard of Clevertown, who will refrain from having a go if there's any danger of his own side or his allies getting hammered by 'friendly fire'. Invite him along on a raid and he'll quite happily mow down half a dozen of his own troops in his eagerness to take down one lonesome enemy soldier. In most RTS games, siege weapons - or other heavy weapons platforms - are generally controlled by MrThicky of Thicksville. Let's take the use of siege weapons as a classic example. What Ensemble Studios has rather cunningly done is investa lot of time in playing its own game and then ironing out the wrinkles. But once you get beyond that you'll begin to understand where all those product development dollars have gone. Considering that five new civilisations (Spanish, Huns, Aztecs, Mayans and Koreans) have been introduced, it's a bit poor that there's only one new set of building graphics. ![]() In fact, let's get that one major gripe over and done with now. OK, when you load up The Conquerors you're not exactly going to be bowled over by the extensive graphical changes it introduces. Yes, you're going to get additional campaigns, but they come packaged with a host of improvements that will revitalise your interest and add a new shine to multiplayer games. The Conquerors Expansion for Age Of Empires II meets this expectation head on. Now gamers expect a hefty shot in the arm and a new lease of life as a result. It was no longer enough to churn out expansions that consisted of little more than the levels rejected from the original version. The Rise Of Home for the original Age Of Empires set the standard for all subsequent expansion packs. DownloadUS/english patch 1.0.5 for Gold Edition (2MB)Äownloadgerman patch 1.0.5 for Gold Edition (2MB)Ĭopyright: The Patches Scrolls, 1995-2021
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